Friday, 14 May 2010

Setting up all the files and scenes




Once i had animated everything i had to in the separate scenes and rendered all the camera angles i had to export it in to an avi format so that i could put it all together in adobe premier pro. I ended rendering about 7 frames but 2 of which i rendered twice with different camera angles. I named then in coordination of sequence. The next thing that i had to do was get audio for the fly and background. I also had to create audio for the story as well of which i had to talk over. I used a free program call wave pad which helps record and edit sound easily. I also needed to create a written story as well which i created in Illustrator and exported in a png so there was a transparent background. Once i had all my elements i imported everything in to premier and started to add the finishing touches to everything.


When i started to render the animation i had to add multiple lights. I did have a light but that was not sufficient enough. i ended up having to put 3 omni lights up. 2 of which were white lights and i was a yellow light. when i rendered the scene to see what i was like, it was much to bright. I had to the edit the lights bringing down the brightness down a lot. I ended up having 2 white lights at about .3 and the yellow light a little brighter at .4. This made a huge difference to the animation giving it some very nice shadow effect. I had to also position the lights very carefully so that it would brighten the whole scene and not just parts of it. I did this by positioning it in a triangle.

Animating





When animating the scenes i had to break it down in to separate parts. I had to work out where i wanted the fly to go and what i wanted it to do. For my animation I generally used a path constraint so that the fly would be able to move along the path. I had problems with creating lines in 3dsmax because the software is corrupted and this cause huge problems in the creation of the animation. Seeing that this was the case i had to create all my line in Illustrator and then import it in to 3ds max. I had to have a line for the fly as well as the camera. In some cases i had the camera line over lap the fly's line so i could get an effect of the fly hitting in to the camera. For the animation of the fly i needed to make the wings beet to give it the impression of flight. I did this buy manually making the wings beat and then opening the dope sheet menu and looping the animation. i did the fly animation in the original file that i created the fly in so that once it was animated i wouldnt have to re-animate it once i merged it in to the file that i eas doing the main animation. Once the fly wings were created i had to animate the legs so that it would sway gently from side to side. I did this in nthe same way as the wings but had a longer frame gap so it wouldnt move so fast.

Man model





For this man i had to use bones so that i could have his arm hit the fly when landing on the head. I decided to create a basic man because he would not be present long enough in the animation.